That's what the strange sub-headings are all about. Click on the link to jump straight to day three or day seven. Zynga gets a lot of stick for its games, but I've never understood why. It's a company that makes totally decent, if completely uninspired, "homages" to other games, and in my experience they look good and play just fine.
Zynga is the own brand tin of baked beans in the video game world: sure, Heinz might have the prestige of being the original, but when you're shovelling down the own brand stuff can you really tell the difference? CastleVille Legends is the next instalment in the CastleVille series, a series that follows the 'Ville freemium-builder rulebook pretty closely.
If I had to guess, I'd say I'm in for a week of lovely visuals, pleasant music, and familiar gameplay in which I farm crops, build buildings, and expand the amount of land I own. You start with a small plot of land and a base for holding a total of 50 items. You water the apple trees nearby and collect the apples after waiting ten seconds, and then sell the apples at a market. A little later into the game you can unlock a ship which transports goods to distant lands, and provides you more money per item sold.
After making a little coin for your hard work, you purchase new buildings and construct different types of farm land to produce an expanded selection of items. There are additional plots of land to buy as well. I'm completing achivements as much as I can in order to take advantage of the bonus experience points on offer for doing so.
This is raising my level, and will allow me to access new types of buildings and areas of the world. Oh and I'm on the lookout for crystals too, as they contain heroes which - once freed - can be sent on adventures to find rare items and earn experience. While the opening day with CastleVille Legends focused on busywork - keeping me playing by ensuring I was constantly watering my plots of land so that more crops would grow after relatively short periods of time - by the end of day three I'm struggling to make progress.
Some of the items I need to complete objectives use a large number of more common items during the creation process. I'm creating lots of oats, apples, wood, and so on, so that I can combine them to make an item worth a lot of money. In the process I'm running out of space in my warehouse to keep hold of everything, but more importantly I'm running out of patience, since I need to wait for all of these smaller items to be created.
There's no way of queuing up several items in the creation process, and you're only allowed to purchase one building of each type with the soft currency.
Instead of having multiple Dairy Barns that each create one of the four wheels of cheese needed to complete a specific mission, or lining up four of the wheels to be made at a single Dairy Barn, you have to wait for each cheese to be made separately before requesting the next one.
Of course, you could pay premium currency to purchase another building of the same type, but it's more likely that you'll just stop playing. It would be great if we could say that about other Zynga games, but at least this is a great place to start! Did you know that your Workshop could craft Exploration Crystals? How many times have you been able to expand your kingdom thus far? Sound off in the comments. Happening Now. Brandy Shaul. Tags castleville castleville expansions castleville exploration crystals castleville facebook castleville tips castleville zynga zynga.
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